Workshops

Here is the preliminary list of workshops and their corresponding websites. For the submission deadline date and the author notification date, please see the website for the particular workshop.

WS01: Designing for Experiences with Socially Interactive Robots

Date: 
Saturday 29 September 2018
Organisers: 
Mohammad Obaid, Kirsikka Kaipainen, Aino Ahtinen, Ioana Ocnarescu

Location: Informatics building: postscript

In this full day workshop, we will discuss the emerging field of Social Robotic technologies with a particular focus on interaction design methodologies used in the design process. The workshop will investigate how researchers have approached designing social robots and what we can learn from the interaction design field for future designs. The objective is to engage in multidisciplinary discussions to unleash possible approaches and aspects that would support design inspiration for socially interactive robots. Thus, the main activities will encompass two interactive sessions and a discussion panel on approaches that inspire the design of social robots. In particular, we focus on experience-driven design methods involving rituals and memorable experiences with social robots. This workshop will bring together HCI and HRI researchers, UX designers, artists, and engineers who are interested in designing socially interactive technologies. 

WS02: mHealth and Psycho-Physical Well-Being

Date: 
Saturday 29 September 2018
Organisers: 
Jan Derboven, Roos Voorend, Gennaro Tartarisco, Flavia Marino, Giovanni Pioggia, Sebastiano Nucera, Katleen Van der Gucht

Location: Informatics building: java

This one-day workshop addresses the theme of “mHealth and psycho-physical wellbeing”. Both in academia and in industry, mHealth applications have recently started to address not only physical health, but also mental health. Apart from monitoring physical parameters to improve patients’ self-management of diseases, an increasing number of health monitoring apps include cognitive behavioural approaches and mindfulness. However, the combination of mental support with specific self-management paradigms poses particular challenges for the design of the technology. For instance, constant access to detailed health data and information can interfere with mental wellbeing, as an overwhelming amount of health data can induce stress and anxiety. The aim of this workshop is to address some of the challenges associated with the combination of self-monitoring and mental health and mindfulness goals.

WS03: Inclusion through Design and Use of Digital Learning Environments: Issues, Methods and Stories

Date: 
Saturday 29 September 2018
Organisers: 
Diana Saplacan, Jo Herstad, Anders Mørch, Anders Kluge, Zada Pajalic

Location: Informatics building: pascal

Sustainable Development Goal (SDG) 4 from United Nations refers to the inclusion and quality of education, by providing equal access to all levels of education. The main focus has been until now on inclusion and accessibility through universal design, while focusing on disabilities. Researchers and practitioners in HCI and EduTech are concerned with theories, methods, tools, design principles and empirical studies of user interfaces for supporting teaching and learning in a diverse range of settings, for learners at all ages, in various situations. Digital learning environments are tools employed primarily in educational institutions (from schools to higher education) for teaching and learning purposes, and outside education (e.g. workplaces, edutainment, e-commerce) to support non-routine tasks and complex problem solving with recommendations for action, reflection on alternatives, and in-depth tutorials. We would like to invite through this workshop to shift our focus from disabilities to sustainability in education through technology and inclusion.

WS04: Design Research for Technological Innovations (Cancelled)

Organisers: 
Joanna Rutkowska, David Lamas
Design research provides the opportunity to share knowledge about users, informs and inspires, and steers the development of innovative technologies. The goal of this workshop is to explore the changing role of design research in the design process in technologically oriented projects. During the workshop, participants will share their experiences regarding conceptual, methodological, theoretical or practice-based insights deriving from their work on technological innovations and develop future personas of design researchers and future scenarios of their core activities in the projects in an area of technological innovations. We aim to provide a setting in which HCI and design researchers and practitioners will have an opportunity to explore futures of design research for technological innovations.

WS05: The Futures of Computing and Wisdom

Date: 
Saturday 29 September 2018
Organisers: 
Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, Oliver Bates

Location: Informatics building: perl

This workshop invites participants to a dialogue on the futures of computing and wisdom. Wisdom relates to the dominant paradigms of knowledge, and elucidates what might be considered responsible and wise, and why. Through collaborative imagining, we will draw attention to the consequences of the technologies we invent and study in HCI, including non-technical dimensions (societal, ethical, normative). Deploying methods from Design Fiction we will project and reflect on the future of wise computing for 2068. Extending from the near-future projects of Design Fiction, we will deploy fictional abstracts to examine how computing, through HCI, AI, IoT, and related studies on Big Data and Smart Technologies, will create, question, and reinforce ways of knowing, doing and living.

WS06: Digital Tools in Collaborative Creative Work

Date: 
Sunday 30 September 2018
Organisers: 
Peter Dalsgaard, Christian Remy, Jonas Frich Pedersen, Lindsay MacDonald Vermeulen, Michael Mose Biskjaer

Location: Informatics building: logo

The aim of this workshop is to examine and discuss the role and functions of digital tools in collaborative creative work. While advancements in human-computer interaction research and technology offer considerable potential for supporting creative work practices, particularly collaborative practices, we believe that this design space is vastly underexplored. We invite researchers from the fields of HCI and creativity research to come together in this workshop to further our understanding of digital tools in collaborative creative practices and explore opportunities for future research in this area. We will discuss workshop participants' visions and experiences in order to identify themes that can shape the future design of digital tools in collaborative creative work.

WS07: Learner-Computer Interaction (Cancelled)

Organisers: 
Michail Giannakos, Kshitij Sharma, Roberto Martinez-Maldonado, Pierre Dillenbourg, Yvonne Rogers

The Workshop of Learner Computer Interaction (LCI) aims to provide an interdisciplinary playground for researchers and professionals across all areas of learning technologies and HCI. Participants from a variety of organizations are invited: learning science, learning analytics, educational psychology, and researchers in interaction, design and digital literacy. LCI aims to develop a critical discussion, debate and co-development of ideas and approaches about the next generation of learning environments and their interaction design capacities; the form of these capacities and the way they can be identified, utilized and enhanced to help us improve the contemporary learning technologies and users' learning experience. The results from the workshop are expected to form a coherent new, high-impact way of understanding and building learner-centered interaction concepts to support the design of future learning environments.

WS08: Circular Thinking in Sustainable HCI: Revisiting the Link Between Invention and Disposal (Cancelled))

Organisers: 
Maja van der Velden, Miquel Ballester, Oliver Bates, Alma Leora Culén, Elina Eriksson, Daniel Pargman
Cancelled

In this workshop we will critically engage with the different aspects, applications, and implications of circularity and ask: Is circularity a principle of sustainable HCI? In order to answer this question, the workshop combines a variety of methods. The starting points for this exploration are the artifacts that the participants will present in a ‘show and tell’ session. These artifacts represent each participant’s work or interest in sustainable HCI, as well as an idea or form of circularity. Through two more exploratory sessions, we will give form and shape to what circular thinking can contribute to sustainable HCI. In the final session of the workshop we will map our findings on the most iconic digital device of our time, the mobile phone. Acknowledging the central role of design in the sustainability of products and services, we will end our workshop with a final question: who and what will benefit from this re-design?

WS09: Critical Robotics - Exploring a New Paradigm

Date: 
Sunday 30 September 2018
Organisers: 
Sara Ljungblad, Sofia Serholt, Tijana Milosevic, Niamh Ni Bhrion, Rikke Toft Nørgaard, Pamela Lindgren, Charles Ess, Wolmet Barendregt, Mohammad Obaid

Location: Informatics building: java

In recent years, we have witnessed a rise in voices advocating more human-centered and holistic approaches in research on robotic technology. Towards this end, the adoption of broader perspectives and the exploration of critical questions related to the design and study of these technologies in everyday life have become increasingly pressing. In this workshop, we aim for researchers and industry experts to experience hands-on approaches to explore how we can address critical human-centered perspectives in robotic research and whether critical questions within the area of Human-Robot Interaction (HRI) could be considered a new emerging paradigm: critical robotics. We invite people from a variety of disciplines both inside and outside of HRI and HCI (e.g. media and communication, education, philosophy of technology, applied ethics) to submit a short position paper and join us in an open exploration of this burning topic already identified by the HRI and HCI communities’ leading researchers.

WS10: The Role of Design Fiction in Participatory Design Processes

Date: 
Sunday 30 September 2018
Organisers: 
Sus Lyckvi, Virpi Roto, Elizabeth Buie, Yiying Wu

Location: Informatics building: pascal 

Have you been using design fictions in your participatory design projects and would like to learn more? Or are you someone who creates fictions and is wondering how they can be put to use in a design context? If so, this workshop is for you. We aim to explore if, how, and when in the design process participatory design practices and design fictions can be combined. We are interested in reports and reflections on how to: collect information to base the fiction upon; co-create fictions; use fictions (as a discussion tool, design tool etc.); or evaluate fictions. Together we will create a first overview of the combined Participatory Design / Design Fiction process, including a set of practical examples. Welcome!

WS11: Thinking Outside the (Tool) Box: Empowering People with Toolkits

Date: 
Sunday 30 September 2018
Organisers: 
Pradthana Jarusriboonchai, Janis Lena Meissner, Nicolai Brodersen Hansen, Ben Schouten

Location: Informatics building: perl

Recent trends within the HCI community have called for designing digital technologies that empower users. Several toolkits have been designed and introduced to broad groups of people, promoting DIY-making of interactive artefacts. The HCI community often highlights the novelty of toolkits and their potential to create different creations. However, these are not the only factors for a toolkit to be successful in a community. This one-day workshop offers a space for researchers, designers, and practitioners to share their insights and interests in designing and using DIY/making toolkits in different communities. The overarching goal of the workshop is to identify key challenges and practices that lead to success or failure in using and sustaining toolkits in different communities. During the workshop, we will discuss and highlight uses of toolkits, reflect on of their success and/or failure when deployed in communities, and how we would do differently.

WS12: UX in Agile - Before and During Development

Date: 
Sunday 30 September 2018
Organisers: 
Marta Kristin Larusdottir, Lene Nielsen, Anders Bruun, Lars Bo Larsen, Peter Axel Nielsen, John Stouby Persson

Location: Informatics building: postscript

The objective of this workshop is to provide a venue for researchers and practitioners to discuss and suggest good ways of integrating UX in Agile.We aim to address success stories and best practices. Particularly, we will focus on two periods for the integration: Before the actual agile process starts and during the agile projects. We will focus particularly on these questions: What UX activities work well in each of these phases? When are users involved in the process? What are the main artifacts supporting good UX in each of these phases? What are the challenges experienced while integrating UX during these phases? How is the UX role percieved by other roles? The workshop has two goals: (1) Identifying best practices, case studies and work-in-progress relevant to successes and challenges of integrating UX activities in Agile. (2) Identify and discuss suggestions for good ways of integrating UX activities in Agile.