The conference time zone is EET (Eastern Europe Time zone)

October 26 2020




Our technological landscape is becoming increasingly populated with systems characterized by their distributed intelligence and agency, as well as their networked capabilities. Systems such as these are especially critical in the domain of renewable energy infrastructures. User’s access to energy will fluctuate according to the availability of renewable energy sources at that moment, for example: is it sunny or windy, is this a period of peak demand? These distributed systems present critical challenges to existing human-technology practice, expectations, relations, and dynamics. Similarly, they challenge human-centric design paradigms. To address these challenges and leverage the opportunities for designers, we see the need to build competences and methodologies in HCI and design research that extend past human-centered design approaches. In this workshop we will employ speculative design strategies to envision energy infrastructures that are not human-centric. Together we will identify the critical questions and design considerations necessary for facilitating the transition to renewable energies.

To join this workshop, please submit a motivation statement (max 500 words) to h.v.robbins@tue.nlto explain your interest or relation to posthuman design, energy studies, speculative design, future studies, and what you would like to get out of this workshop.


Holly Robbins is a postdoctoral researcher within the department of industrial design at the Eindhoven University of Technology where she explores posthuman design research and design methodologies within the context of the transition to renewable energies.

Robbin’s blends design research with anthropology and philosophy of technology to explore how to make the complexity behind systems legible.

Joep Frens is assistant professor at Eindhoven University of Technology.

His research focuses on the question of ‘how to design for open and growing systems’. He teaches courses on (interaction) design on all academic levels and advises a number of PhD students. In the academic year of 2014-2015 he held the Nierenberg Chair of Design at the Carnegie Mellon University School of Design. When he sees a sheet of cardboard he makes a model out of it.

Lenneke Kuijer is Assistant Professor in the Future Everyday Group at the Industrial Design Department of Eindhoven University of Technology.

Lenneke has worked at the touching points of social practice theories, design and domestic energy demand. She did her postdoc in the DEMAND Centre at the University of Sheffield (UK). Over the past four years, her focus has been on the HCI community and in particular the relation between ‘smart’ technologies (and their design processes) and changes in everyday life.

Ron Wakkary is a Professor in the School of Interactive Arts and Technology, Simon Fraser University in Canada where he is the founder of the Everyday Design Studio.

In addition, he is also a Professor in Industrial Design, Eindhoven University of Technology in the Future Everyday cluster. Wakkary is interested in design-oriented human-computer interaction (HCI), tangible computing and the philosophies of technologies through design. He aims to reflectively create new interaction design exemplars, concepts, and emergent practices of design that help to shape both design and its relations to technologies.

October 25 2020




AI is becoming more pervasive in our everyday lives and people are increasingly having to relinquish control and decision-making to “smart” systems. Concurrently, people are confronted with a reduced sense of autonomy as a result of being monitored and guided in their actions by complex and autonomous technologies they do not fully understand or control.

This workshop will deepen and expand the discussion on tensions between human and machine autonomy in AI research. We aim to bring together HCI researchers, designers, engineers, social scientists and policy makers to bring in novel insights and perspectives to the workshop.

In the workshop, participants will get an opportunity to:

  • Identify areas of friction between human and machine autonomy.
  • Raise critical questions and challenges related to respecting human autonomy from a multidisciplinary perspective.
  • Explore practical everyday scenarios (such as healthcare, driving, e-commerce etc.) and an envisioned future where AI systems could be developed to respect human autonomy.
  • Brainstorm on how practical design approaches can be adapted to AI design, and how novel interaction solutions such as explainable AI can address unresolved challenges.
  • Gain shared understanding from related disciplines and develop practical strategies to address human autonomy issues in AI research.

Supraja Sankaran is a Postdoctoral Researcher at Eindhoven University of Technology in the Future Everyday Cluster of the Department of Industrial Design.

She received her PhD in Human-Computer Interaction in 2018 from Hasselt University, Belgium. Her research interests include Human-Centered AI, designing for intelligibility, persuasive technologies, and eHealth.

Chao Zhang is a Postdoctoral Researcher at Utrecht University in the Department of Psychology (cluster Social, Health and Organizational Psychology), Faculty of Social and Behavior Sciences.

He received his PhD from the Human-Technology Interaction group at Eindhoven University of Technology. His research interests include human autonomy in decision-making, habit, and behavior change.

Marisela Gutierrez Lopez is a Postdoctoral Researcher at City, University of London in the Centre for Human-Computer Interaction Design. She received her PhD in Human-Computer Interaction from Hasselt University, Belgium.

Her research interests include participatory design methods, explainability of AI decision-making, and the adoption of emerging technologies in organizational settings.

Kaisa Väänänen is a Full-time Professor of user experience in Tampere University (TUNI), in the unit of Human-Centered Technology (IHTE).

Her research interests include Human-Centered AI, design research on HCI for societal purposes, social robots and their applications, and user experience design and evaluation of novel digital services and interaction techniques.



This one-day workshop will bring together researchers working with biodata and design for discussing and reflecting upon how design and HCI operate with the body and its data. The main workshop objective will be to identify core challenges and opportunities in this domain. We intend to cohere the projects of the workshop participants into a set of artifacts, images, and theory to create an annotated portfolio that represents the state-of-the art in designing with biodata in HCI.

The workshop will be structured around four themes relating to the use and contexts of working with biodata: 1. Making sense of biodata by taking into account a holistic perspective of body, mind and emotions, as exemplified through soma design methods in HCI, for example; 2. Feminist perspectives of biodata that take into account bodily transitions, pluralities of bodies and temporalities of bodies; 3. Non-anthropocentric perspectives of working with and making sense of biodata, to also account for microorganisms and other material agencies in our bodies; and 4. Emerging domains, contexts, and practices around the use of biodata, such as health, affective, and performance contexts.

The significance of the workshop is twofold: One, we will produce a group of researchers and practitioners that are working with biodata, aiming to unpack, discuss and respond to critical issues around designing with and for it. Two, we will create an annotated portfolio that can travel on its own as documentation and vision for future biodata-based design practices.


Vasiliki Tsaknaki is an Assistant Professor at the Digital Design department, at the IT University of Copenhagen. Her research combines materials experiences, computational crafts and soma design methods in HCI.

Tom Jenkins is Assistant Professor of Digital Design in the IxD Lab at the IT University of Copenhagen. He uses RtD methods to produce speculative Internet of Things devices in community and domestic contexts.

Laurens Boer is Associate Professor of Digital Design in the IxD Lab at the IT University of Copenhagen. Using constructive design research, he investigates and speculates new forms and applications for computational materials.

Sarah Homewood is a Postdoctoral researcher in the IxD Lab at the IT University of Copenhagen. She uses RtD methods to explore how the design of self-tracking devices reflect cultural perspectives on the body.

Noura Howell is Assistant Professor in the Department of Communication at North Carolina State University. Her tangible embodied designs propose critical alternatives to overly rationalist ways of knowing with biodata.

Pedro Sanches is a Postdoctoral researcher at KTH Royal Institute of Technology in Stockholm. Bridging the fields of interaction design and critical data studies, he considers surveillance issues in the design of interactive applications.

October 26 2020




Recent work on sharing and cooperativism has helped widen our understanding of the emerging systems for exchanges, interactions, and relationships beyond mainstream economic models, in particular through studying local cooperatives and their sharing practices across various domains. These efforts also indicate that design has the potential to shape our engagements with the global political economy. However, so far, there are few design resources tailored for exploring and further developing design insights from empirical and conceptual research on sharing and cooperativism. Therefore, we invite the community to discuss the role of design in relation to economies of sharing and cooperativism. In this workshop, we will gather a diverse group of scholars, designers, and activists to think together how designs for sustainable economies can be created and circulated across cooperatives and platforms, with the aim to springboard social and economic aspects of sharing cultures.

Workshop goals:

  • Identify characteristics of design for sharing and cooperativism that can be used to inform and challenge current understandings of consumerism, assessing the potential for change.
  • Critically reflect on how economic relations enable or limit sharing and cooperativism and how sharing cultures evolve over time and space.
  • Elicit an outline for HCI scholars and designers who aim to further examine design features in relation to the economics of sharing and cooperativism
  • Gather a diverse community of scholars, designers, and sharing and cooperativism activists to foster future collaborations.

Özge Subasi is an Assistant Professor at the College of Social Sciences and Humanities at Koç University.

Her research is on co-creation of new services and designs with undervalued populations, based on fieldwork in community settings, usually with crafty artifacts.

Anton Fedosov is a Postdoctoral Researcher at People and Computing Lab at the University of Zurich in Switzerland.

His research interests lie at the intersection of constructive design research and design supporting platforms and services for non-profit approaches to collaborative economies with a particular focus on interaction and user experience design.

Oliver Bates is a Senior Research Associate at the School of Computing and Communications at Lancaster University (UK) and member of the worker cooperative Cetis.

Motivated by issues of environmental and social injustice, his research focuses on how technologies can promote environmental and social sustainability. His current work focuses on the design of technology for empowering gig economy couriers.

Airi Lampinen is an Associate Professor in Human-Computer Interaction at Stockholm University in Sweden and a Docent in Social Psychology at the University of Helsinki in Finland.

She has studied interpersonal dynamics in peer-to-peer exchange extensively. Her ongoing research focuses on interpersonal challenges in sharing economies and alternative, member-driven peer-to-peer initiatives.

Ann Light is Professor of Design and Creative Technology at the University of Sussex (UK) and Professor at Malmo University (Sweden).

She specializes in the social impact of technology, and particularly the deployment of platforms. Her design work concerns innovation in social process, social justice and sustainability, researched using participatory methods.

October 26 2020




The workshop aims at tracing research lines and opening questions around strategies, methods, tools, and perspectives to support children in developing an ethical and critical sensitivity in the use, design, and development of emergent technologies.


Vicky Charisi is a Senior Researcher at the Centre for Advanced Studies of the JRC, European Commission with a focus on the impact of AI on Human Behaviour, in particular on Child-Robot Interaction.

Her research interests include child’s cognitive and socio-emotional development and creative thinking in the context of emergent technologies, such as robotics, and her work informs policy-oriented discussions. Currently, she serves as a Chair of the IEEE Computational Intelligence Society for Cognitive and Developmental Systems TF for Human-Robot Interaction and she is a core member of the International Consortium for Socially Intelligent Robotics.

Laura Malinverni is a postdoctoral researcher at Universitat de Barcelona.

Her research focuses on creative methods to research and design emergent technologies with and for children. She holds a PhD in Information and Communication Technologies, a MSc in Cognitive Science and Interactive Media and a BA in Fine Arts. In the past, she has worked as researcher in both EU and national-funded projects as well as educator in several projects with at-risk youth.

Elisa Rubegni is a Lecturer in HCI and Children-Computer Interaction at Lancaster University, UK.

Her research focuses on designing and evaluating children's experience in interacting with mobile, distributed technologies and social agents in educational contexts. Recently, she was awarded by Quality-Related Strategic Priorities Funding (QR-SPF) UKRC funding scheme to conduct a project focused on designing technology for very young children to empower them in reading at school. Dr. Rubegni is an editorial board member of the International Journal of Child-Computer Interaction. She is a constant presence at the IDC conference where she successfully organised and led three workshops.

Marie-Monique Schaper is a postdoctoral researcher at the Center for Computational Thinking and Design, Aarhus University.

Her research focuses on merging playful technologies and design research in different disciplines of interaction. Marie is specifically interested in the exploration of novel strategies for participatory design methods and techniques to promote critical reflection around emergent technologies for children. She has worked in design projects with intergenerational stakeholders in the media industry and in academic contexts.

October 25 2020




IML (Interactive Machine Learning) is a new way to include human inputs to improve the performance and predictions of ML model. Although human engagement with IML model helps with the training of the model and accuracy of decision-making process, it also comes with its own challenges. In this workshop, we are specifically concerned with the User Experience (UX) and possible factors that influence it, when people interact with Interactive Machine Learning (IML) systems.


Maliheh Ghajargar: She is an Associate Senior Lecturer in Interaction Technologies at Malmö University, and her research interests are within the areas of Research through Design and Machine Learning.

Jan Persson: He is a Senior Lecturer at Malmö University, and his research interests are within the areas of optimisation and simulation system, multi-agent systems, Machine Learning in the application areas of transportation and sensor systems.

Jeffrey Bardzell: He is a Professor of Informatics and Director of the HCI/Design program. His research examines both design theory, research and social computing practices. His work on design research has focused on critical design, research through design, and design criticism.

Lars Holmberg: He is a PhD-student in Computer Science at Malmö University. His PhD focus on Human in Command Machine Learning. He previously held a position as a lecturer and program director for the Interaction Design bachelor program at Malmö University.

Agnes Tegen: She is a PhD-student in Computer Science at Malmö University. Her PhD focuses on Interactive Machine Learning.

October 25 2020




The COVID19 pandemic is not such an exceptional situation as we may think. Pandemics may seem a past thing, but they are actively present, sometimes silently killing millions. Tuberculosis kills millions per year, HIV/AIDS and malaria kill hundreds of thousands. As most of us have now experienced a pandemic, it is time to utilize our experience and reflect on how a pandemic influence new and past designs of technology.

In this workshop you will have the opportunity to get a short introduction on designing for health and wellbeing and understand the pandemics through the public health perspective. We will provide you with a matrix of the different stages of the pandemic and we will discuss how HCI can support each stage and how each stage of the pandemic influence HCI. We will address the different stages of pandemics through a bottom-up approach and discuss the ways in which the design processes and tools can be affected by it. You can be a researcher or a practitioner as both insights are valuable.

For participating in the workshop, you will need to submit an opinion paper of maximum two pages long (not including references) in the ACM format. The paper should be related to designing for health or wellbeing and it should handle one or more of the following:

  • Ways in which the pandemic has influenced your work as a designer regarding user research, prototyping, and evaluation
  • Lessons learned while designing during the pandemic or adjusting products because of the pandemic
  • How the pandemic has influenced the needs of your users or stakeholders
  • A design case visualizing the influence of the pandemic in the design process
  • A case on how the design aimed to solve a specific situation cause by the pandemic

A selection of relevant literature will be made available before the session to be used as learning and inspirational material in a Mendeley group. Participants’ opinion papers will be added to this collection. You are expected to read the opinion papers of the other participants before the workshop so we can have a productive discussion.

Important dates

  • September 15th submission of the opinion papers
  • October 1st notifications of acceptance

We will accept up to 20 participants so the size to be manageable even if the workshop is moved online. The fitness of the opinion paper will be used as selection criteria for participation in the workshop. Gender balance and cultural diversity will be used as additional criteria.


Dr. Guido Giunti is a medical doctor specialized in mHealth solutions for patients with chronic conditions.

He is the co-founder of the TEDxUBA event in Argentina, which under his guidance grew to host over 1500 attendees. Dr Giunti’s research has received numerous awards and merits, including a Marie Skłodowska Curie grant in 2015 and the Finnish Best Doctoral Dissertation award in his field in 2019. Further, his scientific findings been reported in TV, radio and newspapers around the world. Dr. Giunti is Adjunct Professor of Digital Health Design and Development at the University of Oulu (Finland) and a postdoctoral researcher at TU Delft (Netherlands).

Vasiliki Mylonopoulou Ph.D. is a Marie Skłodowska Curie alumnus with experience in designing technology for health and wellbeing related to behavior change by using social influence/comparison.

Her background is in engineering and human-computer interaction and her Ph.D. thesis resulted in a design tool that can be used by practitioners in designing social aspects in health and wellbeing technology. Due to her involvement on raising awareness on neurodevelopmental disorders and alternative ways of teaching and learning, she was nominated and awarded the diversity and equality award by University of Oulu (Finland) in 2019. Currently she works at University of Gothenburg (Sweden) in the division of Human-Computer Interaction on designing technology in service to people's diverse social, mental, and physical needs.



InvAI'20 aims to systematically discuss a growing class of interactive systems that invisibly remove some decision-making tasks away from humans to machines, based on recent advances in artificial intelligence (AI), data science, and sensor or actuation technology.


Cecilia Ovesdotter Alm is Associate Professor at Rochester Institute of Technology.

Her research focus is human-centered AI and linguistic multimodal sensing, including for affective computing. She is PI of NSF-funded REU Site: Computational Sensing for Human-centered AI and the Human-centered AI Lead of RIT’s Center for Human-aware Artificial Intelligence. She co-organized the 2018 and 2020 Workshops in Human-centered Computational Sensing, was co-advisor for the Student Research Workshop at ACL 2017, and is D&I co-chair for ACL 2020.

Alberto Alvarez is a PhD student at Malmö University.

His research focuses on the interaction between artificial intelligence and humans within the context of exploring how AI and humans can collaborate and co-create artifacts and the collaborative impact on human creativity.His research interests are on computational intelligence in games, computational creativity and co-creativity, mixed-initiative tools, and believable agents. He was the poster chair at the Foundations of Digital Games conference (FDG) 2018.

José Font is Associate Professor at Malmö University and holds a PhD in artificial intelligence from the Universidad Politécnica de Madrid.

His research focuses on artificial intelligence and computational intelligence in games, exploring the ways in which AI can be a productive and creative tool during the video game development process, such as procedural content generation and mixed-initiative creative tools. He is also active in gamification, e-learning, and purposeful games. He co-organized the FDG 2018 conference in Malmö.

Antonios Liapis is a lecturer at the University of Malta.

He does research on the crossroads of game design, artificial intelligence and computational creativity. More specifically, he explores the limits of computational input to the human-driven design process in computer-aided design tools. Beyond AI-assisted game design, his research pursuits revolve around procedural content generation, digital aesthetics, evolutionary computation, neuroevolution and constrained optimization. He has won several best paper awards. He has worked in the following FP7 projects: SIREN, C2Learn and AutoGameDesign and in the H2020 projects PRISMARCH, AI4Media, CrossCult, ENVISAGE and CoM_n_Play-Science.

Thomas Pederson is Professor in Computer Science at Dept. of Computer Science and Media Technology at Malmö University.

He heads the Egocentric Interaction research group there, where he explores data-driven context-aware and wearable interactive systems that seamlessly support ongoing real-world human tasks through subtle multimodal cueing based on emerging Augmented Reality platforms. He co-chaired NordiCHI 2012 in Copenhagen and has co-organized several other workshops at NordiCHI and other HCI-related conferences.

Johan Salo is a PhD student at Malmö University.

M.Sc Interaction design, Professional experience: Research project manager, interaction designer, and managing director at a digital design company. His research interests include personal informatics, wearables, interaction design, and human-computer interaction. He is also part of the Data Society Research Program at Malmö University. He has organized design workshops and conference workshops while working in the media industry. He has worked in the PaperWorks FP6 project and other projects such as Living Lab Malmö, PaperWorks, NiviNavi, BluePromo and Stadsfabula.

October 25 2020




The aim of this workshop is to engage in the co-design of personas to explore the interplay of autonomous technologies with user experience and engagement. Automating a process that is embedded in people’s everyday lives and activities will surely impact their experience. In a time where there is a strong push towards more and more automation in our daily life, the workshop will explore the value of co-design in bringing to the fore the opportunities and issues of such trend on users’ experiences and engagements in multiple contexts such as work, health, entertainment, and learning. Through the co-design of personas in future scenarios of automation, the workshop will concretely identify valuable automation design goals for user experience and engagement drawing on participants’ knowledge from industry projects and academic research.


Jose Abdelnour Nocera

José is Associate Professor in Sociotechnical Design and Head of the Sociotechnical Centre for Innovation and User Experience at the University of West London. He is the current Chair for IFIP TC 13.8 working group in Interaction Design for International Development as well as Chair for the British Computer Society Sociotechnical Specialist Group. His interests lie in the sociotechnical and cultural aspects of systems design, development and use.

Daniel Cabrero

Daniel is a user experience researcher based in London, UK. Professionally seasoned through cross-cultural digital projects in the UK, US, India, South Africa and Namibia, he currently consults for various UK government organisations. Daniel advocates for a balance between User-Centred Design, Participatory Design and locale epistemologies to best elicit situated user requirements. He holds a PhD in Human-Computer Interaction with specialisation on User-Created Personas, i.e. personas co-designed together with users.

Pedro Campos

Pedro is Associate Professor with Habilitation at the University of Madeira, Portugal, and scientific director of the Madeira Interactive Technologies Institute. Pedro leads the Experience Augmentation group, bridging cognitive augmentation with experience design and exploring novel systems to augment human cognition and to design better user experiences.

Torkil Clemmensen

Torkil is a Professor at the Department of IT Management, Copenhagen Business School, Denmark. His interest is in Human-Computer Interaction, in particular psychology as a science of design. The focus of his research is on cultural psychological perspectives on usability and user experience. He is the Danish representative in IFIP (International Federation of Information Processing) TC 13 (Technical committee on Human-Computer Interaction), and vice-chair of the Working Group 13.6 on Human Work Interaction Design (HWID.

Robin Gissing

Robbin is an Innovation Technologist in senior management in Heathrow with experience in the area of business innovation with technology. He has particular interest in the socioeconomic factors of industry 4.0, Automatous Vehicle, Start-Up/SME scouting, Sustainability & futurism. Having practical and industrial experience and coming from academic background Robin also has experience in mobility platforms, technology enhancement learning pedagogy and user training.

Frederica Gonçalves

Frederica is an Assistant Professor at University of Madeira and Senior Researcher at ITI/LARSyS, Portugal. Her research interests lie upon HCI, Creativity, Cognitive Augmentation and Persuasive Computing, and design for work. She has recently published papers and co-edited a Springer book on designing engaging automation. She is the secretary of IFIP TC 13 working group 13.6 on human-work interaction design since October 2018.

Lene Nielsen

Lene is an Associate Professor at ITU, Department of Business IT and Head of the TIME (Technology, Innovation, Management and Entrepreneurship) research group. Her research focus on personas, and she was the first in the world to write a PhD about personas. Her research topics include the many aspects of the development and use of personas, such as global personas, personas based on quantitative data, persona descriptions as communication to specific and different audiences, and the relationship between persona description and the use of personas in agile development and service design. She has published two books on personas and more than 80 papers.

Parisa Saadati

Parisa is an IT lecturer in Enterprise Development, Digital Commerce and Innovation Management in University of West London and Ulster University. She is currently researching through her PhD topics on human-work interaction design in automated systems and Industry 4.0 technologies. She has a BSc in software engineering from Tehran University and MSc in Multimedia Systems from London Metropolitan University, UK.



Wearable computing devices are a growing form of interactive technologies, which have emerged from research to an ever-widening set of products, including form factors such as watches, bracelets, rings, and garments. However, designing wearable displays is still a complex task since wearable technologies, in contrast to other interactive objects, share the same design space with traditional clothes and accessories. Their design should also consider wearables’ social and cultural roles, e.g., in expressing style and/or appropriateness for a context.

The workshop aims to provide a venue to discuss specific challenges, opportunities, and lessons learned around designing different on-body output modalities in various contexts of use. For this purpose, the workshop invites submission of novel implementations, case studies, methodological notes, and position papers. These works will be discussed under three themes: (1) Design decisions and criteria, (2) conveying intended meaning/information, and (3) social and cultural acceptability.

As an outcome, the accepted submissions will be distributed through the workshop web page and a mailing list of the participants will be established to foster further collaborations. We also will prepare a visual poster that summarizes the outcomes of the workshop and disseminate it through social media channels to reach a more general audience. Also, we will summarize the specific challenges and opportunities of different wearable output modalities for a publication in a journal, e.g. the Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies.


ÇAĞLAR GENÇ (main contact) is a post-doctoral researcher at the University of Lapland, the faculty of Art and Design.

During his Ph.D., he researched the relationship between fashion and computation to design wearable displays.

ASHLEY COLLEY is a post-doctoral researcher in the UX team at the University of Lapland.

He has an extensive background as a creative technologist, e.g. wellness tracking and interactive prototypes.

OĞUZ ’OZ’ BURUK is a Marie Curie Fellow in the Gamification Group at Tampere University, Tampere, Finland.

He holds a PhD in Interaction Design (2017) from Koç University-Arçelik Research Center for Creative Industries (KUAR). His work focuses on designing playful wearables and he leads two research projects focusing on integrating wearables to mainstream gaming and extended reality environments..

MINNA PAKANEN is an assistant professor in the Socio-technical Design group at the Department of Engineering at Aarhus University.

She holds a Ph.D. in Information Processing Science at the University of Oulu, Finland. Her research focuses on co-design, interaction design, and crafting of on-body technology and tangible everyday objects.

JAN GUGENHEIMER ( is an Assistant Professor at Telecom-Paris/Institute Polytechnique des Paris.

His research explores mixed reality technology and focuses around upcoming social challenges for mixed reality and how to embed this technology into the fabric of our daily lives.

October 26 2020




Sharing experiences can help evolve the debate of explainability and ensure that best practices are distilled to assist in creating a more explainable AI/ML system. The workshop will use creative and participatory methods to engage an interdisciplinary group of participants on how explainability can become a core facilitator for including fairness, transparency and other ethical concerns in the whole design process.


Cora van Leeuwen is a researcher working at imec-SMIT-Vrije Universiteit Brussel since 2018 with a master in Media and Communication Studies (Brussels, Vrije Universiteit Brussel, 2018).

Currently, she is part of the Kenniscentrum Data en Maatschappij. In the past she has worked on projects regarding digital health and bias in algorithms.

Shirley A. Elprama is a senior researcher working at imec-SMIT-Vrije Universiteit Brussel since 2011 with a master in Human Technology Interaction (Eindhoven, University of Technology, 2011).

Currently, she is working on the acceptance of technology such as (collaborative) robots and exoskeletons.

An Jacobs is Program Manager “Data & Society” within the research centre at imec-SMIT-Vrije Universiteit Brussel.

She is a part time professor teaching research methods and is and has been as a sociologist been active interdisciplinary research projects on innovation in the digital health and work domain, locally and European with and without industrial collaboration since 2005. A central theme is user empowerment and participation in the digital innovation processes.

Rob Heyman is coordinator of the Knowledge Centre Data and Society which is part of the Flemish strategic plan on AI.

He is a senior researcher at imec-SMIT where he researches participative methods to increase participation in innovation projects between different stakeholders (legal, civil society, end-users) so that societal and ethical values are integrated during development. He is the lead of the Expert Group on Privacy, Ethics, Trust and Security at City of Things.

Jo Pierson is professor in the Department of Media and Communication Studies at the Vrije Universiteit Brussel (VUB) in Belgium (Faculty of Social Sciences & Solvay Business School) and principal investigator at the research centre SMIT (Studies on Media, Innovation and Technology).

In this position, he is in charge of the research unit ‘Data, Privacy & Empowerment’, in close cooperation with imec. He holds the VUB Chair in ‘Data Protection on the Ground’. His main research expertise is in online platforms, algorithms, data privacy and user innovation.

Pieter Duysburgh is an operational lead at the Knowledge Centre Data & Society with a background in sociology.

In the past he did research on user-centered design. Currently he oversees activities at the knowledge centre Data & Society, which focuses on the interplay between data, artificial intelligence and society and will enable socially responsible, ethical and legally appropriate implementations of AI in Flanders (region of Belgium). The knowledge centre comprises three existing research centres, he operates from the research group imec-SMIT-Vrije Universiteit Brussels.



An important common feature of Mixed and Virtual Reality (XR) applications is that designers and engineers need to orchestrate virtual content and user experience. We regard orchestration of XR as invisible work: in many cases, orchestration is hidden within the task of story scripting of applications. It is often occluded by designing and programming XR. As such, orchestration is regarded as a means to a goal, which occludes its importance for the design of XR systems. We would like to invite the research community to address this issue, by focusing this workshop on highlighting and exemplifying orchestration challenges and best practices, and to systematise the orchestration topic in the context of the recent technology advances. We will consider a wide range of orchestration cases, from completely pre-orchestrated to live-orchestrated XR. Based on that knowledge, we aim to consider novel tools to support designers and users in their orchestration work. In particular, we aim to develop an orchestrated XR experience and mock-up it live.


Marius Koller is one of the two main-organisers of this workshop.

He explores the potential of VR-Exposure Therapy (VRET) focusing on therapist-led live-orchestration. He focuses on the close involvement of therapists in the design process of VRET systems. Currently, he investigates the use of continuous interaction in the context of therapy for social anxiety disorders.

Sebastian F. Rauh is one of the two main-organisers of this workshop.

He works on guidance and training in industrial context using MR-technologies for pre-orchestrated experiences. His interests are also in providing haptic cues to enhance XR experiences. Currently, he investigates on how learning takes place in MR occupational safety training.

Gerrit Meixner's interest is in the area of applying XR in various different application areas.

He transfers research results to applications for industry and civil society. Furthermore, he works on VR driving simulation and Human-Computer Interaction in the area of Industry 4.0.

Anders Lundström is a Post-doctoral Researcher in Design Economies at Aalto University.

Furthermore, he is working on "energy-sensitive design", which ranges from human-powered interactions to energy management for electric vehicles.

Cristian Bogdan is interested in programming in multi-disciplinary contexts, which also applies to orchestration for XR.

October 26 2020




The aim of this workshop is to address the role that human autonomy presently receives in HCI research and how “autonomous technologies” might challenge, rather than facilitate human autonomy. We acknowledge a need for new ways of understanding HCI and interaction design as digital technologies develop in the “4th wave”. In this workshop, participants are invited to a discussion where the autonomous human-being—who can act autonomously with autonomous technologies—is emphasized, beyond simple human control to a more flexible, sophisticated, subtle, and sustainable autonomy. With human autonomy as our primary perspective, we invite participants in this workshop to discuss how recent technological developments change the core of HCI, and how we want to envision this field as it moves forward: how to design, evaluate and implement interactive systems that enable people to govern their own lives. By emphasizing the importance of human autonomy in a technology driven society, the challenges we as a community face will become clearer, and thus possible to address and tackle. Presently, the challenge of preserving human autonomy during the next socio-technical shift has not been addressed in the NordiCHI community. Further, such perspectives are much needed if HCI should renew itself and its theoretical basis, while simultaneously maintaining our Scandinavian tradition and Nordic values.


Tone Bratteteig is a Professor at the Department of Informatics, University of Oslo, where she leads the Design of Information Systems research group. She is a computer scientist by training, and her main research area is Participatory Design (PD). Her research and teaching span PD, design, use, HCI and CSCW, and includes both theoretical issues (e.g., what does participation in PD involve) and empirical studies. Her latest research has involved the “automation and autonomy” as well as PD with digital technologies like AI.

Diana Saplacan is a PhD Candidate in the Design of Information Systems Research Group at the Department of Informatics, University of Oslo. Her current research focus is on Universal Design (UD), specifically designing for situated abilities, rather than having the focus on disabilities. Her latest research focuses on understanding everyday interaction and use of domestic robots and of Digital Learning Environments in Higher Education. Her research interests span across HCI, HRI, CSCW, and UD.

Rebekka Soma is a PhD Candidate in the Design of Information Systems Research Group at the Department of Informatics, University of Oslo. Her research interests are in phenomenology and the study of human experience in encounters with technology. Presently, her focus is on the communicative nature of movement and how this affects how humans interact with autonomous robotic systems.

Johanne Svanes Oskarsen is a PhD Candidate in the Design of Information Systems Research Group at the Department of Informatics, University of Oslo. Her research interests primarily concern cooperation between front-line workers and automation or autonomous technologies in public administration. She contributes to the fields Computer-Supported Cooperative Work and eGovernment.

October 26 2020




Smart city systems and applications are shaping how we experience urban life. While some of these changes are obvious, many remain unseen. These technologies are intended to make our lives more convenient, and can be measured in quantitative terms like efficiency and cost-savings, but how do we gain a fuller picture of their impacts? This workshop explores the need to assess the social impacts of smart cities and the potential for different methods of data collection to be used to this end. Morning presentations and guided discussion will examine case studies, compare research methods and frame issues to be explored together. Afternoon group work involves imagining new ways to evaluate smart city projects, applying a mix of research methods to real scenarios and data sets. The call for participation invites researchers and practitioners to submit short position papers that will inform the workshop and lead to an expanded publication.


Dr. Elise Hodson is a Post-doctoral Researcher in Design Economies at Aalto University.

Elise’s research interests include global design history and commodity studies, design economies and the value of design, and design and social innovation. She is formerly Chair of the School of Design at George Brown College (Canada).

Michel Nader Sayún is a designer from Mexico City.

He currently works doing participatory evaluation for the Smart Kalasatama project at Forum Virium Helsinki. He is studying a Master in Arts in Collaborative and Industrial Design from Aalto University and graduated from License in Industrial Design from ITESM CCM.

Dr. Teija Vainio works as a Research Fellow at Aalto University at the School of Arts, Design and Architecture.

Before her academic career, she worked in architectural offices. Her current research interests focus on the experience design methods and design of smart and sustainable urban environments.

October 26 2020




Most approaches in Human-Computer Interaction follow the ideal of embodied interaction. However, more and more technologies evolve, such as chatbots, smart voice interfaces, and domestic or social robots, that imply a fundamentally different relationship between human and technology. This “otherware” presents itself either incidentally or by design as computational counterpart rather than as embodied extension of the Self. The predominant strategy to design form and interaction with otherware is to mimic humans or animals (i.e., naïve anthropomorphism or zoomorphism). While this strategy has some advantages, we call for exploring an alternative, namely to cultivate the otherness of computational counterparts rather than to mimic existing lifeforms. The workshop will bring together computer scientists, psychologists, designers and artists to speculate on alternative models of interacting with otherware and appropriate forms of otherness. It lays the foundation for a more nuanced perspective on how to design the interaction with computational counterparts besides embodied interaction.


Matthias Laschke is a postdoctoral researcher at the chair for ‘Ubiquitous Design’ at the University of Siegen.

His research focuses on the design and aesthetic of non-human actors in the areas of behavior change and automotive. His work has been published in various international books and magazines such as the R&D Salon of the Museum of Modern Art, New York.

Robin Neuhaus is a researcher at the chair for ‘Ubiquitous Design’ at the University of Siegen.

With a background in industrial design and HCI, his research focuses on the design of experiences and objects in the fields such as meaningful automation. Recently, he conducted studies on the interaction with voice assistants and performances with non-human actors.

Judith Dörrenbächer is a researcher at the chair for 'Ubiquitous Design‘ at the University of Siegen.

Her current focus is on performative methods in design, on theories about animism transferred to HCI and design (techno-animism) and on interaction and design strategies of social robots.

Marc Hassenzahl is professor for ‘Ubiquitous Design’ at the Department of Business Computing at the University of Siegen.

With a doctorate in psychology, he combines his background in empirical science with a passion for interaction design. He focuses on the theory and design of meaningful technology-mediated everyday experiences. Marc publishes at the intersection of psychology, design research, interaction and industrial design.

Volker Wulf holds the chair of Information Systems and New Media at the University of Siegen.

His research interests lie primarily in the area of IT system design in real-world contexts. This includes the development of innovative applications from the areas of cooperation systems, knowledge management and community support.

Astrid Rosenthal-von der Pütten is professor and director of the group Individual and Technology at the Department of Society, Technology, and Human Factors at RWTH Aachen University.

Her research interests include social effects of artificial entities, human-robot interaction, linguistic alignment with robots and virtual agents, presence, and communication in social media.

Jan Borchers is professor of computer science and head of the Media Computing Group, an endowed Chair in the Computer Science Department at RWTH Aachen University.

In his research, he explores the field of human-computer interaction, with a particular interest in new user interfaces for personal design and personal fabrication, augmented reality, wearable and tangible computing, interactive tables and surfaces, and interactive exhibits.

Susanne Boll is professor of Media Informatics and Multimedia Systems in the Department of Computing Science at the University of Oldenburg.

Her research interests lie in the field of multimedia and human computer interaction. Her current focus is on designing interaction technology that is shaped toward a respectful and beneficial cooperation of human and technology in an automated world.

October 26 2020




Movement plays an increasingly important role in interactive systems design, from users’ physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to engage more and more in physical activities when they want to create appealing experiences involving movement.

There is a need for articulating emerging dialogues between designers, developers, and their materials. We will explore such dialogues in a 2-half-day workshop, focusing on data and its challenges, on tools and methods, on sensing and actuation when designing or detecting subtle body movements, and on catering for bodily changes over time.


Cristian Bogdan is the founder of physical interaction design education at KTH Royal Institute of Technology in Stockholm.

He does research on programming by novice users as well as novel forms of programming.

Vasiliki Tsaknaki is a postdoctoral researcher at the Soma Design research group, at KTH Royal Institute of Technology in Stockholm.

Her research combines materials experiences, computational crafts and soma design methods in HCI.

Charles Windlin is a doctoral researcher at the Soma Design research group, at KTH Royal Institute of Technology in Stockholm.

His research explores how to co-design interactive technologies within mental health with soma design methododolgy.

Marianela Ciolfi Felice is a postdoctoral researcher in Interaction Design at KTH.

Her research explores the inter- section between digital women’s health and soma design. Previously, she worked on creativity support in choreography.

Özgün Kilic Afsar is a doctoral researcher at Tangible Media Group at MIT Media Lab, and Soma Design research group at KTH.

Her research explores co-adaptivity in interaction using on-body robotic swarms as dynamic assistants and co-performing agents.

Ylva Fernaeus is a researcher in interaction design at KTH, Stockholm.

Research background in tangible and embodied programming, both for screen based dynamic media, robotic devices and full body interactive experiences

Sara Eriksson is a doctoral researcher in the Stockholm Technology and Interaction Research group at Stockholm University.

Her research explores bodily and material experiences in design and interaction with drones.

Pedro Sanches is a Postdoctoral researcher at KTH Royal Institute of Technology in Stockholm.

He bridges the fields of interaction design and critical data studies, considering data as a design material in interactive applications.

October 26 2020




The workshop addresses the cultural sensitivities when designing interactive systems. The challenges in culturally sensitive design can arise e.g. from historical, ideological, or ethical factors, and needs to be taken into account when conducting HCI research e.g. with cultural heritage, under-represented user groups, topics of cultural rituals, cross-cultural interfaces, or etiquette with new technologies. The workshop aims towards recognizing the culturally sensitive contexts, topics and issues, and distributing the knowledge of best practices and experiences to prevent conflicts when designing for culturally sensitive topics. The workshop invites submissions, e.g., of case studies, applications, methodological notes, as well as position papers..


Jonna Häkkilä is professor at University of Lapland, Finland, Faculty of Art and Design.

Wiberg's main work is within the areas of interactivity, mobility, materiality, and architecture. He is a co-editor in chief of ACM Interactions, and his most recently published book is The Materiality of Interaction: Notes on the Materials of Interaction Design (2018).

Mikael Wiberg is a full professor in informatics at Umea University, Sweden.

He currently works doing participatory evaluation for the Smart Kalasatama project at Forum Virium Helsinki. He is studying a Master in Arts in Collaborative and Industrial Design from Aalto University and graduated from License in Industrial Design from ITESM CCM.

Nils Johan Eira works in The National Archives of Norway, Sámi archives department.

He has a master degree in indigenous journalism at the Sámi University of Applied Science. He is a Sámi, has worked as a reindeer herder, television, news journalist, and for Sámi youths for Norwegian Broadcasting Corporation, NRK Sápmi.

Tapio Seppänen is a professor at the University of Oulu, Finland, in the Faculty of Information Technology and Electrical Engineering.

He has a long background in information technologies such as digital humanities, multimedia data analysis, machine learning and biomedical engineering.

Ilkka Juuso is a post doctoral researcher in computer science at University of Oulu, and has an extensive background in cross-disciplinary research projects involving the use of large-scale cultural heritage materials from, for example, the Linguistic Atlas Project (LAP) in the USA and the Historical Thesaurus of the Oxford English Dictionary (HTOED) in Europe.

Maija Mäkikalli is a lecturer for art and culture history at University of Lapland.

Her research interests include how archives and museum face the challenges and opportunities when combining historical content and the digital era.

Katrin Wolf is professor for Human-Computer Interaction at Beuth University of Applied Sciences, Berlin, and conducts research on user centric design of new technologies, including AR/MR/VR, smart objects, and haptic interfaces.

October 26 2020




There is an increasing emphasis on empowering children through co-design and co-creation of technology that shapes their learning, wellbeing and lifestyle, and everyday lived experiences. However, several questions emerge: what does it really mean to empower children, what have we achieved thus far, and where are we headed now, as we fight the ongoing pandemic, and in the future when the pandemic is behind us? This workshop aims to answer such questions by investigating, through a strategy approach, different forms of empowerment of children and related ethical, practical, political, and technological implications, inline with this year’s conference theme of “shaping experiences, shaping society."

The main goals of the workshop include reflecting on previous research on empowerment of children through technology use and design and exploring future-oriented methods and examining how they can be adapted to design with children their technological future lives. We will focus on: advantages and limitations within the context of empowerment of children; ethical aspects in participatory methods entailing co-design with children; devising future pathways and defining ways for monitoring progress; creating an agenda for future research in this domain.

The outcome of the workshop includes a methodological toolbox for researchers working towards empowerment of children and other vulnerable users groups, with an aim to enable inquiry, design, and critical examination of children’s socio-technological futures.


Dr. Netta Iivari is a Professor in Information Systems and research unit leader of INTERACT Research Unit in University of Oulu.

She has a background in Cultural Anthropology as well as in Information Systems and HCI. Her long-lasting research interest concerns empowerment of children in and through design and technology. Her research is strongly influenced by interpretive and critical research traditions. Currently, she is examining critical design and Making in collaboration of children.

Dr. Ole Sejer Iversen is Professor in Interaction Design and Director of Center for Computational Thinking and Design at Aarhus University.

His research lies at the intersection of Interaction Design and Child-Computer Interaction with a special interest in participatory practices that support children’s digital empowerment.

Dr. Marianne Kinnula is an Associate Professor of human-centred design and digitalization in INTERACT Research Unit in University of Oulu.

Her research focus is on how technology changes our everyday lives in many ways, at society level, organizational level, as well as at individual level. She is interested in children’s genuine possibility to affect the decisions that concern them as well as their technology-rich environment.

Dr. Sirkku Kotilainen is professor of media education at the Faculty of Information Technologies and Communication Sciences at Tampere University, Finland.

Her research focuses on children and youth as users online and their digital literacies. More recently, her research has focused on promoting digital literacy among at-risk youth and methodological developments in co-research with young people as empirical experts in their uses of technology.

Dr. Jussi Okkonen is Adjunct Professor of sociotechnical environments and he works currently as Senior Research Fellow in Faculty of Information Technologies and Communication Sciences at Tampere University, Finland.

Lately Okkonen has put more emphasis on extended, augmented, asynchronic and spatially dispersed work and humans in digital environments. The underlying theme still is the individual and organizational performance connected to information ergonomics.

Dr. Sumita Sharma is a post-doc researcher at the INTERACT Research Unit at the University of Oulu.

Her research work focuses on designing inclusive and collaborative technology for the classroom environment for children across the world, including children living in urban slums, children with special needs, and children in remote communities, and studying socio-technical opportunities for empowerment of children.

Guna Spurava is a project researcher at Faculty of Information Technologies and Communication Sciences at Tampere University, Finland.

She is working on the development of media education research focusing on teachers' and librarians' role as mediators of media literacy. Also she works on research of young people’s media usage and she is interested in co-research with young people as empirical experts.